AI Insights · Timothy · April 2022
Top 5 Season Pass Games on Android in Angola for Q1 2022
Discover the performance trends of the top 5 Season Pass games on the Android platform in Angola during Q1 2022, including metrics on weekly downloads, revenue, and active users.
In Q1 2022, the top 5 Season Pass games on the Android platform in Angola showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the app market dynamics during this period.
Subway Surfers from SYBO Games experienced a steady rise in weekly revenue, peaking at around $7 in mid-March. Weekly downloads also showed an upward trend, starting at approximately 2.5K in early January and reaching close to 3.8K by the end of March. The game maintained a strong weekly active user base, growing from 31.9K at the beginning of the quarter to 37.7K by its end.
Candy Crush Saga by King demonstrated consistent weekly revenue, with peaks of $193 in late January. Weekly downloads ranged from 1.1K at the start of the quarter and saw a high of 2.2K in mid-February. The weekly active users showed a slight downward trend, starting at 39.8K and ending at around 39K by the end of March.
EA SPORTS FC™ Mobile Soccer by ELECTRONIC ARTS had fluctuating weekly revenue, with peaks of $35 in early January. Weekly downloads showed a significant surge mid-January, reaching 2.4K, before stabilizing around 1.6K towards the end of March. The game saw a steady increase in weekly active users, starting at 6K and growing to over 10K by the end of the quarter.
Farm Heroes Saga, another title from King, experienced variable weekly revenue, peaking at $93 in early February. Weekly downloads showed a declining trend, starting at 1.3K in late December and dropping to around 770 by the end of March. Active users saw a slight decline, beginning at 26.9K and ending the quarter at around 26.7K.
My Talking Tom Friends from Outfit7 Limited had no recorded revenue during this quarter. Weekly downloads were stable, fluctuating around 1.1K throughout the period. The game saw a consistent increase in weekly active users, growing from 14.8K in late December to over 17.2K by the end of March.
For more detailed insights and data, visit Sensor Tower.